The modules below represent verifiable capabilities in the 0.7.0 suite. This page describes what the tool does; source code, internal algorithms, builds and private infrastructure are not publicly distributed.
01Mission Timeline & Step Palette
Visual timeline and palette with 35 step types covering narrative, entities, objectives, behavior, world flow, camera, audio, rewards and custom scripts.
TIMELINE
02Story / Side Mission Framework
Categories for Story, Side, Stranger, Random Encounter, Character, Faction, Job, Hunting, GameMode, Event, Repeatable, Hidden, Optional and Custom.
MISSION
03Campaign Framework
Story, Side, Character, City, Faction, Hidden and Event campaigns with prerequisites, entry mission, protagonist, map, region, narrative order, completion and free-roam return.
CAMPAIGN
04NPC Framework
Persistent/contextual NPCs with model, position, heading, interaction radius, faction, portrait, default dialogue, mission links, conditions and mission indicators.
NPC
05Dialogue Trees
Dialogue trees with nodes, speaker, text, portrait, audio, subtitles, auto-advance, choices, conditions, actions, camera and character animation.
DIALOG
06Objectives & Conditions
Chained, optional, progressive and conditional objectives with success/failure paths and rules based on variables, location, time, faction, completed missions and other state.
LOGIC
07Markers & Minimap
Configurable marker type, shape, color and scale, radar sprite and custom PNG minimap icons, including !, ?, ✓ mission indicators on NPCs.
MARKER
08Cutscene & Camera Tools
Cutscene steps with camera position, look target, orientation, duration and action/animation integration for mission scene composition.
CAMERA
09Actor Routes & Animation
Route editor with XYZ points and per-waypoint wait time, plus animation library/name data and actions linked to mission flow.
ROUTE
10World Control
Steps for time, weather, wanted level, teleport, respawn, countdowns, timed sections, waits, explosions and audio during missions.
WORLD
11GXT Text Pipeline
San Andreas GXT reading, editing, import, merge and export with conflict preview and support for SA 8-bit and 16-bit formats.
GXT
123D Placement Workspace
Integrated 3D map/camera/picking workspace to inspect and place mission points, spawns, objectives and spatial elements using Eagle Map Editor ecosystem assets.
3D
13Game Preview & Runtime
Runtime install/repair, Global Stream, Test in Game, preview bridge and explicit Project Eagle export without treating temporary testing as final publishing.
RUNTIME
14Team Packages
.eagleteam.zip bundles containing project, campaigns, missions, NPCs, dialogue, GXT and referenced assets with SHA-256 integrity verification.
TEAM
15Campaign Pack Exchange
Scoped campaign packages with conflict checks and protection against IDs that would overwrite content owned by other campaigns.
PACK
16In-Game Edit Import
Import of overlay/runtime edits into a validated project copy with confirmation before editor data is replaced.
SYNC